Discussion utilisateur:Smiley

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Willkommen[modifier]

Hey Smiley! Welcome on the french wiki! Thank you very much for taking time to come here and to share all of these tools with us. It'll be really usefull. :) --Utilisateur-IruleManik division 6.png Irule Manik (discussion) 16 septembre 2013 à 00:28 (CEST)

Thanks for the kind words :) I'd also like to make some suggestions regarding several templates and stuff, but i think it would be inappropirate to hop on a template discussion page and start a discussion in english (or even german :D). I played around with my tool and tried to create the wikicode for some basic articles - the missing Items for "Sac" seemed to be a good and easy start. So here are some questions and suggestions:
  • How do you treat item IDs? Do you add them at all? If no: do you plan to add them to the articles in near future? The german and english wikis already started to add IDs to every new created article and will try to add them to existing articles as soon as possible. We found that the IDs have several advantages for the wiki maintainance such as finding lost articles after renaming of items, assigning interwikis, bot edits etc. with the side effect that you're also able to display chat links to the users.
  • Regarding Modèle:Recette:
    • The parameter type seems to be unnessecary since this is already defined through Modèle:Infobox objet. Do you have any special cases which made this nessecary? Otherwise i'd say you can drop this one safely.
    • The parameters for the disciplines discipline, discipline2, discipline3, discipline4 seem not that ideal. What do you do if you come across an item which can be crafted from more than 4 disciplines (which is unlikely but we don't know what the future brings ;). The english wiki solved this by simply having one parameter for this: disciplines = Artificier, Chasseur, Forgeron d'armes. However, i find the german wiki has the most scalable solution for this with parameters named by the disciplines and the difficulty as value which would look like Artificier = 400. This way, you can simply add more disciplines in future if needed and you can specify the difficulty per discipline (i think i came across some ithems which made this nessecary).
    • How does the acquisition parameter actually work? In the german wiki we have like Automatique, Découverte or the name of the Recipe item which unlocks the recipe. If a recipe name is given, it will be linked automatically and you could possibly get the details from there via SMW.
Thats it for now ;) --Smiley™ de: utilisateur | discussion 16 septembre 2013 à 18:13 (CEST)
I've just seen this: Congères d'Antreneige/Carte interactive and would like to ask what you think about that de:GW2Wiki:Projekte/Interaktive Karten/Bücherwurm Bwikki in comparison. ;) --Smiley™ de: utilisateur | discussion 16 septembre 2013 à 23:53 (CEST)
Thanks for your comments and suggestions. To answer you :
  • We have a field named | code = in some infobox where we used to add the chat link. It was mainly made for weapons when preview was not available at the BLTC. We don't put IDs.
  • I wasn't here when the recipe infobox was coded but I guess the parameter type is supposed to contain the type of the recipe not the type of the object. And, we do have a template listing all the recipe of a specific type using SMW (for instance, all tables on Bijoutier).
  • Actually, what we basically do is to put | discipline5 = ... to | discipline8 if needed :) (A lot of these kind of description on template page have not been updated...). As you said it's not used so much. In case there're multiple difficulties for multiple disciplines, it would be probably easier to adapt the code without changing the pages already made than to put so many ressources to change everything. The way you're doing on the wiki:DE is nice but the result is the same at the end. It's just easier for the contributor, right ?
  • For the acquisition, we have the choice between : Automatique, Découverte or Achat. It's planned to put the name of the recipe instead of achat, but at the moment, as noone cares about crafting, we have not yet done it.
About your edit, it's sure that your map is better than ours. The map you linked is really really old. We made this kind of interactive map something like... 1 year ago ? (Passage_de_Lornar/Carte_interactive) We do have a map API in development since june. But it doesn't include events at the moment. We prefer to only show the event which are active on a server than every events. The french wiki community is really a small one. We don't have a lot of ressources. We only try to focus on living world, new content and equipment as, according to the statistics, it's one of the thing people are looking for when going through the wiki.
Here we are, hope I answered your questions. Feel free to suggest more, and once again, thank you for visiting us ! :) --Utilisateur-IruleManik division 6.png Irule Manik (discussion) 17 septembre 2013 à 01:21 (CEST)
Hey, thanks for your answers! See, i'm trying to get in touch with the other wiki communities in the hope we'll work a bit more together rather than just on our own since we have the same goal: a (mostly) complete game documentation.
  • Now i see the reason for the type param - so just the naming is possibly a bit misleading ;) I must admit, i really love the look of the recipe lists over here - Bijoutier looks nice, and i like the coloring by rarity and also the show/hide buttons. Well done! Now compare it to de:Juwelier... The german wiki has a lot of cool features and stuff, but the style was left behind and needs a complete revamp.
  • Regarding the item IDs/code param: like a year ago we had the discussion in the de-wiki if we should add chat codes to articles similar like you did here. We decided against because it wouldn't make much of a sense and that the original item IDs would be a lot better (we already had ways to decode chat codes to IDs back then) but we had no full lists of IDs. When the API was released, there were several ideas how we could use these IDs (displaying chat codes was always just planned as a side effect) - like i already said: the IDs are especially useful for maintainance and cross-wiki edits. They would make everyones life easier, so i'd like to encourage you to discuss this with your editors and hopefully add them soon. Displaying chatcodes from the IDs is then as simple as:
function itemCode(id){
	var code = String.fromCharCode(2) + String.fromCharCode(1) + String.fromCharCode(id%256) + String.fromCharCode(Math.floor(id/256)) + String.fromCharCode(0) + String.fromCharCode(0);
	return '[&' + base64_encode(code) + ']'; // http://phpjs.org/functions/base64_encode/ - window.btoa() isn't available on all browsers
}
  • The comment on the disciplne parameters was perhaps mostly from a programmers point of view (scalability). I'm currently creating a tool which generates wikicode for the most common item pages so that a user could mostly copy/paste (see this for example) without messing around with templates etc., so it would be of course easier if the parameters would be named in the same scheme (either the de, en, or your scheme with all numbered params which means, the first discipline renamed to discipline1), so i can create also pages for foreign languages - which would help you and even more the spanish wiki. From a contributors point of view would be the solution from the en-wiki possibly the simplest because it requires just 2 parameters: disciplines and rarity. But you're right - as long as it works and the result is the same, everything is allowed - was just a little optimisation. Regarding changes to multiple pages: we have a versatile bot editor and admin in the de-wiki, Darthmaim. I believe he could help you when it comes to such huge changes on templates. ;)
  • That being said, Darthmaim could possibly also help you to add the recipe names to the acquisition param, so that you don't need much manpower to change that. Btw. i care alot about crafting - since i've created a lot of the pages for it in the de-wiki - so i could help you there. ;) I noticed that even some pages for basic crafing ingredients are missing over here, so if you hand me a basic layout/wikicode which i can take as base, i could (semi-)autocreate them.
  • Regarding interactive maps and the API, see also en:User talk:Stephane Lo Presti#WikiMaps Project. Sadly the API doesn't yet provide some essential things we'd need to create effective maps, e.g. a geocoder etc. The example i linked was just to show what is possible with such a map, of course i agree that it would be better to show just related events etc. Anyway, i like your concept of interactive maps and i belive it could be also combined with the API maps - i still try to get the people to make suggestions, so feel free to hop over to de:Widget Diskussion:Karte or the WikiMaps repo on GitHub and start making suggestions :) --Smiley™ de: utilisateur | discussion 19 septembre 2013 à 17:21 (CEST)
Hey. That's a great thing trying to gather the efforts of all the wikis, thank you for that!
  • We're going to think about a bot to put the IDs as it'ld be a lot of work for just a few contributors. Thanks for the code!
  • About crafting. That's true, a lot of pages of basic crafting are missing. I don't know it it's the same in deutch, but in french, a lot of names have also changed since release and the wiki is not at all updated. I personally don't have an opinion about changing the recipe template as, except for a few things such ascended weapons, I don't really use it. I should discuss more with others before giving you any answer. For the Jeweler pages, thanks to SilverWingedHawk the page looks really nice and we're usually trying to make pages which are easy to read for the visitor even if it takes more time to make.
  • You should speak to MaxguN who is the user writing our API map. You can have a look of it here. He doesn't have so much time to do it. Regarding our interactive maps, they are made with the coordinates in the Modèle:Carte and we also think that it could be use to add more informations to the API map. The coordinates were normally added to every cartography points, a majority of NPCs, events, jumping puzzles and others things. So as the API doesn't provide the position of vistas, skill challenges and NPCs (Does it? I'm not sure), it could be interesting to use them for the API map.
    Thanks :), --Utilisateur-IruleManik division 6.png Irule Manik (discussion) 24 septembre 2013 à 13:55 (CEST)